Student Formative Process in Mathematics: digital games and Parkinson's treatment

This work seeks to understand the formative process of Basic Education students in addition to the usual math classroom practices, involving the production of digital games and their use with Parkinson's patients. This initiative was carried out within the Mathematics Extension Project of the G...

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Detalles Bibliográficos
Autores principales: Azevedo, Greiton Toledo, Maltempi, Marcus Vinicius, Lyra-Silva, Gene Gene Maria Vieira
Formato: info:eu-repo/semantics/article
Lenguaje:Portugués
Publicado: Universidade Estadual de Campinas 2018
Materias:
Acceso en línea:https://periodicos.sbu.unicamp.br/ojs/index.php/zetetike/article/view/8651962
http://biblioteca-repositorio.clacso.edu.ar/handle/CLACSO/67848
Descripción
Sumario:This work seeks to understand the formative process of Basic Education students in addition to the usual math classroom practices, involving the production of digital games and their use with Parkinson's patients. This initiative was carried out within the Mathematics Extension Project of the Goiano Federal Institute, Advanced Ipameri Campus, in a public school in the metropolitan region of Goiania, guided by qualitative research. The data produced were analyzed from elements of the Construction and Learning Turbulence identified in the activities mobilized beyond the social and human aspects fabricated throughout the student's formation. The results obtained with the data analysis indicate elements of the created environment that act as context and motor for the production of meanings in mathematics by the students, evidencing the relevance of a contextualized and active formation.