Game creation to promote media and information literacy (MIL) skills in basic education teachers
Within the scope of GamiLearning (2015-2018), an action-research project with the aim of promoting the critical and participative dimensions of Media and Information Literacy (MIL) through collaborative experiences involving digital games, a workshop was conducted with Basic Education teachers in Po...
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Formato: | info:eu-repo/semantics/article |
Lenguaje: | Inglés |
Publicado: |
Edições Universitárias Lusófonas
2020
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Acceso en línea: | https://revistas.ulusofona.pt/index.php/rleducacao/article/view/7068 http://biblioteca-repositorio.clacso.edu.ar/handle/CLACSO/48003 |
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author | Sousa, Carla Costa, Conceição |
author_facet | Sousa, Carla Costa, Conceição |
author_sort | Sousa, Carla |
collection | Repositorio |
description | Within the scope of GamiLearning (2015-2018), an action-research project with the aim of promoting the critical and participative dimensions of Media and Information Literacy (MIL) through collaborative experiences involving digital games, a workshop was conducted with Basic Education teachers in Portugal. The main goal of the workshop was to develop MIL skills, through the collaborative creation of digital games. To document this practice, a questionnaire was designed for teachers’ self-evaluation of their levels of MIL, their motivation to integrate the training activity, their attitudes towards videogames and their position on media education in the formal teaching context. A group of 21 Basic Education teachers attended the face-to-face training, supported by an online collaborative platform – SAPO Campus. The quantitative results showed statistically significant increases (p < .05) in the self-perception of the teachers’ media literacy skills, especially in media creation and digital identity management. The qualitative results frame a reflection on the relevance of creating digital media in students’ motivation and in the promotion of media literacy competencies. The barriers to the adoption of pedagogical practices which include media creation were also objecting to teachers’ reflection.
Keywords: teacher training; game-based learning; media and information literacy; digital game creation. |
format | info:eu-repo/semantics/article |
id | clacso-CLACSO48003 |
institution | CLACSO, Repositorio Digital |
language | Inglés |
publishDate | 2020 |
publisher | Edições Universitárias Lusófonas |
record_format | greenstone |
spelling | clacso-CLACSO480032022-03-17T17:43:58Z Game creation to promote media and information literacy (MIL) skills in basic education teachers Sousa, Carla Costa, Conceição Within the scope of GamiLearning (2015-2018), an action-research project with the aim of promoting the critical and participative dimensions of Media and Information Literacy (MIL) through collaborative experiences involving digital games, a workshop was conducted with Basic Education teachers in Portugal. The main goal of the workshop was to develop MIL skills, through the collaborative creation of digital games. To document this practice, a questionnaire was designed for teachers’ self-evaluation of their levels of MIL, their motivation to integrate the training activity, their attitudes towards videogames and their position on media education in the formal teaching context. A group of 21 Basic Education teachers attended the face-to-face training, supported by an online collaborative platform – SAPO Campus. The quantitative results showed statistically significant increases (p < .05) in the self-perception of the teachers’ media literacy skills, especially in media creation and digital identity management. The qualitative results frame a reflection on the relevance of creating digital media in students’ motivation and in the promotion of media literacy competencies. The barriers to the adoption of pedagogical practices which include media creation were also objecting to teachers’ reflection. Keywords: teacher training; game-based learning; media and information literacy; digital game creation. 2020-04-12 2022-03-17T17:43:58Z 2022-03-17T17:43:58Z info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion https://revistas.ulusofona.pt/index.php/rleducacao/article/view/7068 http://biblioteca-repositorio.clacso.edu.ar/handle/CLACSO/48003 eng https://revistas.ulusofona.pt/index.php/rleducacao/article/view/7068/4218 Direitos de Autor (c) 2020 Revista Lusófona de Educação application/pdf Edições Universitárias Lusófonas Revista Lusófona de Educação; v. 46 n. 46 (2019): REVISTA LUSÓFONA DE EDUCAÇÃO 1646-401X 1645-7250 |
spellingShingle | Sousa, Carla Costa, Conceição Game creation to promote media and information literacy (MIL) skills in basic education teachers |
title | Game creation to promote media and information literacy (MIL) skills in basic education teachers |
title_full | Game creation to promote media and information literacy (MIL) skills in basic education teachers |
title_fullStr | Game creation to promote media and information literacy (MIL) skills in basic education teachers |
title_full_unstemmed | Game creation to promote media and information literacy (MIL) skills in basic education teachers |
title_short | Game creation to promote media and information literacy (MIL) skills in basic education teachers |
title_sort | game creation to promote media and information literacy (mil) skills in basic education teachers |
url | https://revistas.ulusofona.pt/index.php/rleducacao/article/view/7068 http://biblioteca-repositorio.clacso.edu.ar/handle/CLACSO/48003 |