Noneducational board games in University Education. Perceptions of students experiencing Game-Based Learning methodologies

In the recent years, most academic literature of Game-Based Learning (GBL) has provided in-depth knowledge of the characteristics of games that foster participative learning and that increase the level of motivation of students. In addition, most of these studies have focused on videogames. Conseque...

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Autores principales: Gonzalo-Iglesia, Juan Luis, Lozano-Monterrubio, Natàlia, Prades-Tena, Jordi
Formato: info:eu-repo/semantics/article
Lenguaje:Inglés
Publicado: Edições Universitárias Lusófonas 2018
Acceso en línea:https://revistas.ulusofona.pt/index.php/rleducacao/article/view/6489
http://biblioteca-repositorio.clacso.edu.ar/handle/CLACSO/47909
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author Gonzalo-Iglesia, Juan Luis
Lozano-Monterrubio, Natàlia
Prades-Tena, Jordi
author_facet Gonzalo-Iglesia, Juan Luis
Lozano-Monterrubio, Natàlia
Prades-Tena, Jordi
author_sort Gonzalo-Iglesia, Juan Luis
collection Repositorio
description In the recent years, most academic literature of Game-Based Learning (GBL) has provided in-depth knowledge of the characteristics of games that foster participative learning and that increase the level of motivation of students. In addition, most of these studies have focused on videogames. Consequently, few academic research has centred in the potentialities of noneducational board games as teaching methodologies. The current paper intends to contribute to filling this gap with an exploratory investigation with a two-stage process. The first involved three experimental interventions in six bachelor degree courses for Communication and Biochemistry studies (n=196 students). In these interventions, teachers introduced commercial board games that were related to the content of the courses and aimed students to play. The second stage gathered data-driven results from an online survey among the students who had participated in the GBL interventions (n=87). The study analyses the perceptions of students in relation to their preferences in teaching methodologies, the suitability of board games in class, their reasons for feeling motivated while playing and the skills experienced during the GBL sessions. Results reveal that the sessions generated high perception levels of engagement and motivation as well as the development of transversal skills such as teamwork and communication. Keywords: game-based learning; board games; motivation; university education.
format info:eu-repo/semantics/article
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language Inglés
publishDate 2018
publisher Edições Universitárias Lusófonas
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spelling clacso-CLACSO479092022-03-17T17:43:48Z Noneducational board games in University Education. Perceptions of students experiencing Game-Based Learning methodologies Gonzalo-Iglesia, Juan Luis Lozano-Monterrubio, Natàlia Prades-Tena, Jordi In the recent years, most academic literature of Game-Based Learning (GBL) has provided in-depth knowledge of the characteristics of games that foster participative learning and that increase the level of motivation of students. In addition, most of these studies have focused on videogames. Consequently, few academic research has centred in the potentialities of noneducational board games as teaching methodologies. The current paper intends to contribute to filling this gap with an exploratory investigation with a two-stage process. The first involved three experimental interventions in six bachelor degree courses for Communication and Biochemistry studies (n=196 students). In these interventions, teachers introduced commercial board games that were related to the content of the courses and aimed students to play. The second stage gathered data-driven results from an online survey among the students who had participated in the GBL interventions (n=87). The study analyses the perceptions of students in relation to their preferences in teaching methodologies, the suitability of board games in class, their reasons for feeling motivated while playing and the skills experienced during the GBL sessions. Results reveal that the sessions generated high perception levels of engagement and motivation as well as the development of transversal skills such as teamwork and communication. Keywords: game-based learning; board games; motivation; university education. 2018-11-17 2022-03-17T17:43:48Z 2022-03-17T17:43:48Z info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Artigo Revisto por Pares https://revistas.ulusofona.pt/index.php/rleducacao/article/view/6489 http://biblioteca-repositorio.clacso.edu.ar/handle/CLACSO/47909 eng https://revistas.ulusofona.pt/index.php/rleducacao/article/view/6489/3943 Direitos de Autor (c) 2018 Revista Lusófona de Educação application/pdf Edições Universitárias Lusófonas Revista Lusófona de Educação; v. 41 n. 41 (2018): REVISTA LUSÓFONA DE EDUCAÇÃO 1646-401X 1645-7250
spellingShingle Gonzalo-Iglesia, Juan Luis
Lozano-Monterrubio, Natàlia
Prades-Tena, Jordi
Noneducational board games in University Education. Perceptions of students experiencing Game-Based Learning methodologies
title Noneducational board games in University Education. Perceptions of students experiencing Game-Based Learning methodologies
title_full Noneducational board games in University Education. Perceptions of students experiencing Game-Based Learning methodologies
title_fullStr Noneducational board games in University Education. Perceptions of students experiencing Game-Based Learning methodologies
title_full_unstemmed Noneducational board games in University Education. Perceptions of students experiencing Game-Based Learning methodologies
title_short Noneducational board games in University Education. Perceptions of students experiencing Game-Based Learning methodologies
title_sort noneducational board games in university education. perceptions of students experiencing game-based learning methodologies
url https://revistas.ulusofona.pt/index.php/rleducacao/article/view/6489
http://biblioteca-repositorio.clacso.edu.ar/handle/CLACSO/47909