The use of serious games as an interactive tool to strengthen the meaningful learning of peace education
The article analyzes the use of serious games as an interactive tool that contributes to meaningful learning to the thematic proposed by subject of peace. It was regulated in Colombia by the statute 1732, 2014. Through serious games, it is possible to build contexts which emphasize on active and mea...
Autores principales: | Bravo Sánchez, Flor Ángela, Ruiz Gómez, Linda Johana |
---|---|
Formato: | Revistas |
Lenguaje: | Español |
Publicado: |
Universidad Distrital Francisco José de Caldas
2017
|
Acceso en línea: | https://revistas.udistrital.edu.co/index.php/cpaz/article/view/11640 |
Ejemplares similares
-
Noneducational board games in University Education. Perceptions of students experiencing Game-Based Learning methodologies
por: Gonzalo-Iglesia, Juan Luis, et al.
Publicado: (2018) -
Active methodologies for mathematics teaching in the early years: learning through games
por: Camara Lubachewski, Gesseca, et al.
Publicado: (2020) -
Programmable Minecraft: a tool to learn programming in high school
por: Zabala, Gonzalo, et al.
Publicado: (2016) -
Class council and learning evaluation: tools of democratic management in public school
por: Miranda, Nonato Assis de, et al.
Publicado: (2017) -
Political discourse analysis. Methodological proposal for its use as a tool
por: Vega-Ramírez, Javier
Publicado: (2023)